It is also arguably faster in the more recent games. The most notable of these was on Worms Open Warfare, in which the weapon was made 'heavier' by altering its turning radius. It has undergone mostly aesthetic changes throughout the series, but some control changes to the weapon has been made. Super Sheep was introduced in Worms: The Director's Cut, and has since only been missing on Worms Forts: Under Siege. Is it a bird? Is it a plane? No, it's 75 points of damage coming your way. Take this one step further and you get yourself the Aqua Sheep, complete with a snorkel, the Sheep can now fly under the water. This Sheep can fly, after being released a second tap of the fire button will send his flying upwards, then left and right can be used to fly him around the landscape. Our favourite farmyard animal dons his cape and takes to the sky!
In Worms Forts: Under Siege, It was replaced by the Super Hippo. If a Super Sheep remains undetonated for too long, it will explode on a 5-second fuse. Like the original Sheep, it can be manually detonated using the same button to make it fly. The Super Sheep is a weapon with the same explosive power of the Sheep, with the only difference being that it can fly, and its only cosmetic difference being that it has a red superhero cape.